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A WORLD THAT REMEMBERS YOU
LIVE.
FIGHT.
BECOME.
A human life is only the beginning. Choose your nation, master your weapon, and leave a history that survives you.
PLAYER-RUN NATIONS / OPEN PVP / ROLEPLAY ENFORCED
01 / YOUR FIRST LIFE
Start human.
Go further.
Build your identity before you build your power.
Create your character
Prologue, appearance, nation and House, then the twenty-question Conclave.
CREATION GUIDE02Learn the rhythm
Aim your strikes. Manage stamina. Build TP and time your next technique.
COMBAT GUIDE03Earn your next life
Your bloodline, training and judgment shape what comes after being Human.
SPIRITUAL PATHS02 / KNOW THE RULES. BREAK THE LIMITS.
The field guide.
Every entry from the shared in-game Help.
Small chapters. The full explanation when you need it.
03 / THE LAND YOU CALL HOME
Four nations.
The Outlands beyond.
Begin in your nation's capital. Join a House or remain Houseless. Citizenship, House and spiritual path are separate parts of your identity.
BEYOND THE LIVING WORLD
Death opens a different door.
The Spirit World and Souru Sosaeti, The Reicht, Limbo, and Demon World follow different paths of entry. Keepers, questlines and race portals govern travel.
Read the travel rulesTHE WORLD KEEPS TURNING
World calendar12 months · 30 days per month
7 real days per season · 28 real days per year
04 / THE SHAPE OF YOUR SOUL
Power has a history.
A bloodline is not a release. Evolution is not mastery. Follow a path to understand its requirements and consequences.
LIMITS
These are resource caps, not live character bars.
HP and SP depend on your character.
05 / PEOPLE MAKE THE WORLD
The living record.
Live server connection is not configured.
No fabricated players, prices or ratings.
06 / WHAT CHANGED
Dispatches from the world.
The same MOTD and update entries used by the game.
Recorded design and development work is separate from tested live-game functionality.
Player account