KARMA / THE LIVING RECORD / DISCIPLINE ATLAS
THE FIVE DISCIPLINES.
Five universal combat disciplines. Ten races. Three Zentachi stages. No race-locked mundane weapons: equipment suitability depends on requirements, multi-stat performance and mastery. Racial specializations and the seeded soul determine how powers take form.
Choose a class to compare its combat profile, weighted stats, ten-race affinity, sample skill systems and racial expression. All ratings shown below are game-design estimates, not verified live-server numbers.
THE WEAPON LAW
Any form. Any compatible wielder.
A soul bow can become a sword. A Zentachi can become a bow. A spirit weapon is a personal release identity—not a prohibition on using other equipment. Stat requirements, mastery, movement, technique, race modifiers and equipment determine effectiveness. Pre-evolution Anima cannot equip ordinary weapons or armor.
THE TEN PLAYABLE RACIAL IDENTITIES
Human+, Human−, Kinsei+ and Kinsei− are judgment/evolution states, not separate races. Seraph derives from Kinsei+; Fallen derives from Demon; Anima evolves to Onikage. Gedōshin is the designated name for the Anima-influenced Shinigami path.
THE 3,000 SOUL BLUEPRINTS
Each player can be assigned a unique persistent spirit template within the available pool. The personal form, incantation, techniques and Zentachi Stages II/III are shaped by questions, behavior, stats, elements, karma, personality and history. Release shape is not locked to a conventional weapon type.
