THE WORLD BIBLE · THE SOVEREIGN WEAPON SYSTEM

YOUR ZENTACHI.

Not a sword class. Not a bow class. A soul-bound living Spirit Weapon, formed from an ancient slumbering spirit, a quested core, Ishidō offerings, and the character you have become. Every race can search for the spirit who will answer its call. Your Zentachi may reveal a shape no one expected—even you.

The CovenantFive RealmsCore QuestIshidōThe Sleeping SoulsLiving StatsThree StagesNames & IncantationsBreaking & RebirthSix Mentor HubsEvery RaceRules & Verification

The Universal Zentachi Covenant

A Zentachi is a living spiritual weapon tied to the summoner by a soul contract. Its awakening is available as a quest to every race in the world. Its base shape can be a sword, bow, staff, spear, axe, shield, instrument, gauntlet, or a form beyond standard weapon categories. Race does not lock that shape. A melee-focused Kinsei may awaken a spirit sword; a Shinigami may receive a ranged form.

Equipping and mastering ordinary gear remains separate. Any character meeting an item's stat conditions can wield it; Strength, Might, Dexterity, Agility, Perception, Willpower and other attributes each affect several related outcomes, alongside mastery and the weapon's own living stats. Exceptions, such as the un-evolved Anima's inability to use ordinary weapons, remain until their specific evolution conditions are met.

The Five Realms of the Current World

REALM / 01

The Living World

Four Human nations and The Outlands, mortal societies, citizens, Unforgiven visitors and spiritual entry quests.

REALM / 02

The Spirit World

Unequal outer districts, wealthier and noble wards, inner gates, the Shinigami Academy and squads.

REALM / 03

Limbo

The white wastes and palaces inhabited by Anima and Onikage, with wandering exiles and ancient teachers.

REALM / 04

Demon World

Demons, their factions and the rediscovered legacies of the original Angels, now known as Fallen.

REALM / 05

The Reicht

The reishi-associated realm of Kinsei lineages and paths toward Seraph ascension.

These names supersede the retired public labels in the encyclopedia. Database identifiers and previously saved quest IDs may retain old names temporarily for compatibility until the Unity migration is performed.

Quest for the Core

STEP 01

Find the Mentor

Seek a Zentachi NPC in one of the authorized hubs. Their personalities and dialogue vary; they are individual characters, not identical vending machines.

STEP 02

Earn the Core

Complete a spirit-link quest to earn the core that can hold the ancient soul. Mere currency should not skip the essential quest.

STEP 03

Gather Ishidō

Buy, forage, craft, quest for or otherwise earn rare ingredients that influence potential types, elements, attributes and features. Nothing guarantees the desired outcome.

STEP 04

Feed the Core

Offer the materials and measured portions of the character's spiritual essence. Materials influence the core's developing living stats and affinity weights.

STEP 05

Call the Sleeping Soul

Incantation, voice and spiritual pressure reach an ancient spirit who might answer with curiosity, reluctance or a test.

STEP 06

Bond and Reveal

The spirit grants partial or complete knowledge of its name over time, revealing its first weapon form and beginning a personal relationship.

Ishidō — Rare Shaping Ingredients

Ishidō are pieces of material or essence with an affinity: weapon type, elemental character, physical or spiritual features, growth rates and stat influences. Gathering and feeding multiple ingredients is a meaningful choice. The sum of their effects changes probabilities and the emerging Zentachi's parameters without guaranteeing a requested form. Rare ingredients may be acquired through foraging, quests, professions, trade, auctions, bazaars and other player-run systems.

Ingredient focusWhat it can influenceExample sourcesConstraint
Weapon-form IshidōPotential blade, bow, spear, staff, gauntlet and other form weightsWeapon master quests, rare forging materialRaises chances; cannot lock a form
Element IshidōAffinity and potential elemental techniquesBiomes, encounters, profession craftingNot every element appears in every core
Structure IshidōDurability, mass, control, reach and defensive behaviorOre, crystal, rare salvagingAdvantages carry handling tradeoffs
Resonance IshidōSpirit responsiveness, incantation compatibility and SP efficiencyTrials, ancient relic questsEffectiveness depends on character stats
Transformation IshidōOpportunities for later-form changes or emergent traitsRare discoveries and advanced trialsTransformation is never a purchase guarantee

These are design categories for the help file. Exact ingredient names, numerical weights, availability, recipe rules and balance must be taken from the final item database before publication as verified gameplay constants.

Awaken a Spirit from the Ancient Age

Millions of years ago, mighty Soul Reapers lived and died as heroes, scholars, guardians, rivals and legends. Their souls have slept since the retreat of Chaos, unaware of the strange present age. A summoner's spiritual pressure and invocation may stir one from this profound rest. Some spirits find a novice amusing, some see potential, others demand proof of character, and a few remain silent until their trust is earned.

A Zentachi spirit is a partner with history and agency, not a completely obedient enchanted item. Its preference, memory and emerging affection can influence the process of learning its name, unlocking skills and changing form. The player is not guaranteed a compliant spirit merely for owning rare material.

The Living Radar — Stats of the Zentachi

Just as a player's profile displays a multi-axis radar of growth and fighting style, a Zentachi possesses its own living attributes and developmental record. A weapon's effective strength depends on both sets of stats, its shape and mastery. The suggested categories below require final implementation mapping to the game's item data.

Attack & Impact

Force, penetration, precision, spiritual throughput and attack tempo.

Control & Handling

Responsiveness, balance, reach, aiming, guard stability and wielder compatibility.

Resonance & Spirit Bond

Name knowledge, incantation stability, trust, SP conversion and reaction to its wielder's personality.

Endurance & Growth

Durability, wear, repair behavior, affinity potential and future transformation opportunities.

Personalization rule: The core's Ishidō offerings shape possibilities; the player's actions, answers, emotional traits, combat patterns, attributes and relationship with the summoned spirit shape which possibilities materialize.

Three Stages — Never a Fixed Shape

STAGE I

Birth / Base Form

The Zentachi presents its first functional shape, first techniques and perhaps a partial name. Its physical appearance is not guaranteed to stay this way.

STAGE II

Deep Awakening

A stronger shared identity forms. The weapon may transform shape, reveal more abilities or preserve its existing design while gaining subtle properties.

STAGE III

True Manifestation

The spirit's mature bond and deep name knowledge unlock its fullest expression. Shape may change for the first time, change again, or remain visually stable.

Form changes may happen at stage II, stage III, both or neither. That variability is intentional: a character receives the companion spirit meant to answer that particular summoning, not a weapon selected from a rigid race menu. This unified progression replaces separate racial release taxonomies.

The Name Has Power

Ancient spirits may disclose their names in fragments. Learning only part of the name permits incomplete control, while the full name strengthens access to abilities and deepens understanding. Spoken incantations are the practical expression of the contract: the character's voice and spiritual pressure bring a slumbering soul closer to awareness. The spirit can speak, argue, remember and teach.

The existing multi-thousand seeded Spirit Weapon designs—including their original names, lore, call phrases and skills—should be migrated into universal Zentachi entries without losing their identity. The seed is preserved across eligible evolutions; the spirit's form and expression can change as the character changes race.

Breakage, Restoration and a Second Chance

Some players may feel their Zentachi is not the one they expected. They can choose to break it through genuine use and damage, without continuously charging it with SP, until it completely fails. This decision has a serious consequence: the contracted bond is severed or enters the broken state and must be resolved.

Rare healers with time or past-reset powers may be able to restore or reverse a broken weapon according to their unique skill rules. Otherwise, a player must return to the originating Zentachi mentor, face that mentor's disappointment, pay the established fee and complete a replacement questline to attempt a new bond. The outcome is again influenced, not guaranteed, by materials and character identity.

Design safety: Breakage and rerolls should not create unbounded statistical power or a paid-for optimal weapon. Soul links need server-authoritative ownership, repair status, consumption of materials, and transactional replacement to prevent duplication.

Six Mentors Across Five Realms

There are six intended Zentachi initiation locations, because the Spirit World contains two distinct social and institutional hubs—not because there are six independent realms.

RealmZentachi mentor locationSocial context
Living WorldLiving World mentorMortals, citizens, Unforgiven and worldly applicants
Spirit WorldOuter District mentorPoor, merchant, prosperous and noble residential districts
Spirit WorldInner Academy / palace mentorShinigami Academy, squads, inner leadership and students
LimboLimbo mentorAnima, Onikage, wandering spiritual exiles and Hedge Lords
Demon WorldDemon World mentorDemons, Fallen traditions and exiled Hedge Lords
The ReichtThe Reicht mentorKinsei, Seraph paths, wandering exiles and Hedge Lords

The mentor identities, names, fees and quest details require game-side design. Mentors should have distinct personalities, dialogue and reactions, including the notoriously irritated response to someone who deliberately broke an earlier Zentachi.

Every Race Can Answer the Call

RACE 01

Human

Mortal candidates can pursue the soul-link path subject to their current realm and progression limits.

RACE 02

Shinigami

Academy-trained souls may forge an individualized Zentachi, independent of conventional blade shape.

RACE 03

Kinsei

A spirit weapon can be a bow, sword, axe or other form; reishi expertise influences combat, not shape eligibility.

RACE 04

Seraph

An ascended Kinsei may deepen an existing bond and manifest celestial properties.

RACE 05

Demon

Demonic traditions can make an ancient contract without requiring a demonic-looking weapon.

RACE 06

Fallen

Ancient Angel history may alter the contract's expression, not its universal availability.

RACE 07

Whitelighter

The bonded-object tradition can coexist with a sentient Zentachi covenant.

RACE 08

Gedōshin

Anima-influenced Shinigami may awaken a Zentachi with dual-nature expression.

RACE 09

Anima

Can pursue its spirit link even before obtaining conventional equipment access; evolution prerequisites remain distinct.

RACE 10

Onikage

A former Anima's contract can take a personal form not dictated by a conventional weapon class.

Player Questions & Implementation Notes

Can my spirit bow become a sword?

Yes. The shape is individual, never restricted by the race's traditional weapon archetype.

Can I guarantee Fire or another element?

No. Appropriate Ishidō influences the odds but cannot promise a result.

Do I have to be a Shinigami?

No. Every race has a Zentachi path with its own entry circumstances.

Is my base form permanent?

Not necessarily. It may change at either later stage, at both or at neither.

Can I try again?

Yes, through destructive breakage and mentor-based paid quest, or exceptional restoration powers.

Is this available on the live test server?

This page defines the intended canon and mechanics. Specific functionality requires verification against Unity scripts, database and test builds.